Roman Yakovlev для All 27.05.14 10:52 UTC station13, 3 cosZ7UsMU0vejW0tCWLU game.rogue.14 ответить

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The Long Sword 'Elvagil' (2d5) (+12,+12) <+2>                                 
Dropped by an Ogre mage at 1300 feet (level 26).

The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden and
secret places of the earth.

+2 dexterity, charisma, stealth.
Slays orcs, trolls.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling. Grants the ability to see invisible things.

Combat info:
2.0 blows/round.
With +3 STR and +0 DEX you would get 2.3 blows
With +0 STR and +2 DEX you would get 2.3 blows
Average damage/round: 67.8 vs. orcs, 67.8 vs. trolls, and 42.4 vs. others.

Clears rubble in 8.6 turns, magma veins in 31 turns, quartz veins in 267 turns,
and doesn't affect granite.
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Roman Yakovlev для Roman Yakovlev 27.05.14 10:55 UTC station13, 3 Y4sroXcvTRRJz3MUHx3p game.rogue.14 Re: палку с чайника снял ответить
и ещё одну палку нашёл:

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A Long Sword (Holy Avenger) (2d5) (+9,+16) [+2] <+4>                          
Found lying on the floor of a cavern at 1250 feet (level 25).

+4 wisdom.
Slays evil creatures, undead, demons.
Provides protection from fear.
Sustains strength.
Blessed by the gods. Grants the ability to see invisible things.

Combat info:
1.6 blows/round.
With +3 STR and +0 DEX you would get 2.0 blows
With +0 STR and +2 DEX you would get 2.0 blows
Average damage/round: 52.6 vs. evil creatures, 63.2 vs. undead, 63.2 vs.
demons, and 42.1 vs. others.

Clears rubble in 8.6 turns, magma veins in 31 turns, quartz veins in 267 turns,
and doesn't affect granite.
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и моя боевая...

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The Dagger 'Nimthanc' (2d4) (+9,+12) [+10]                                    
Found lying on the floor of a cavern at 1000 feet (level 20).

From the hilt of this dagger springs not so much a blade as an icicle.

Branded with frost.
Provides resistance to cold.
Cannot be harmed by acid, electricity, fire, cold.

When aimed, it creates a frost bolt with damage 6d8.
Takes 9 to 18 turns to recharge at your current speed.
Your chance of success is 94.3%

Combat info:
3.0 blows/round.
With +1 STR and +0 DEX you would get 3.3 blows
With +0 STR and +2 DEX you would get 3.3 blows
Average damage/round: 90.2 vs. creatures not resistant to cold, and 59 vs.
others.

Clears rubble in 18 turns, magma veins in 400 turns, and doesn't affect quartz
veins.
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вот и сиди, думай, что выбрать... да ну их, проще погасить, чем между тремя палками разорваться. всё, надоело мне играть :)